AOM modifier
05-11-2014, 01:36 PM
Post: #6
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RE: AOM modifier
Hi Drew,
The reference to the numbers being 1, 2 or 3 are correct, unfortunately for me the table is incorrect. Found a bad link to an old table. I have placed a revised version in the Revisions page for everyone to use. The example should read as follows: Example 33.0-1: As illustrated in Figure 33.0-1, the Fokker Dr.1 is attacking the R.E.8 from the left 30-60 Arc. The Dr.1 has a nose arc of 30D and the R.E. 8 has a nose arc of 0-Lvl. Using the Vertical Angle Off Table to determine the VAO, the number of arcs between 30D and 0-Lvl (using the shortest path around the circle) is 10. The Angle Off Modifier (AOM) is determined by adding the arc values since the Fokker is in a dive and the RE8 is level. The 30D arc has a AOM value of 1 and the 0-Lvl arc has a AOM value of 0, therefore the AOM is 1. Use the Deflection Modifier Table to determine the deflection modifier. Start at the 30-60 column, the Fokkers arc and shift left three columns (the value of the AOM) to the 3 Line column. Cross index the 30 Line column with the VAO row of 10 and read the deflection modifier, -10. Thank you for the set of fresh eyes Cheers, Steve |
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Messages In This Thread |
AOM modifier - drewshotsfan - 05-10-2014, 01:03 PM
RE: AOM modifier - Canvaschicken - 05-10-2014, 01:40 PM
RE: AOM modifier - drewshotsfan - 05-10-2014, 02:01 PM
RE: AOM modifier - Canvaschicken - 05-10-2014, 04:13 PM
RE: AOM modifier - drewshotsfan - 05-11-2014, 05:27 AM
RE: AOM modifier - admin - 05-11-2014 01:36 PM
RE: AOM modifier - Canvaschicken - 05-12-2014, 07:07 AM
RE: AOM modifier - Ologotai - 05-12-2014, 08:24 AM
RE: AOM modifier - admin - 05-12-2014, 10:48 AM
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