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Compare/Contrast with other games?
05-15-2014, 03:51 PM
Post: #8
RE: Compare/Contrast with other games?
Don't subscribe to a thread before you post your message. I wrote a long one and it dumped it like yesterday's trash.

The big difference between the basic game and the advanced rules is how "lively" the aircraft are. In the advanced game, you have a tighter relationship between bank angle and ability to change nose angle or turn. To make maximum use of your turn rate you need to be in a 90 degree bank angle, but then your ability to change your nose angle is really compromised. To have full use of your aircraft's ability to transition you need to be in a 30 degree bank angle or less, but then your ability to turn is really reduced. In the basic game a 60 degree bank angle allows you to do anything you want. Other than that the differences are mainly detail.

Aircraft feel really realistic in the advanced game, and you get to see why flyers make some of the decisions they do. But the basic game gives you a rollicking fight.

A good starter game would be Albatros D-IIIs vs SPAD VIIs. In a game like Fight in the Skies, the Albatros D-III is a real dog. However, here you quickly find out why Bloody April happened despite the Pups, Nieuports, and SPADs. The Albatros is a killer, a consummate warplane (as opposed to a "sports plane" like the Pup). The SPAD VII is pretty mediocre in FITS, but here you quickly see why it was so popular among its pilots. It's one Hell of a warplane. And since both have in-line engines and nothing special, there's little extra that needs to be learned (like with Rotary engines or Wing Lewis guns). The result is a simple and exciting fight.

Mogadeet
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RE: Compare/Contrast with other games? - Mogadeet - 05-15-2014 03:51 PM

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