AOM modifier
05-12-2014, 08:24 AM
Post: #8
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RE: AOM modifier
I sent this to Steve but just in case:
On the example (and perhaps I am missing something here - which is highly likely :-) shouldn't it read (corrections in bold underline): The Angle Off Modifier (AOM) is determined by adding the arc values since the Fokker is in a dive and the RE8 is level. The 30D arc has a AOM value of 1 and the 0-Lvl arc has a AOM value of 0, therefore the AOM is 1. Use the Deflection Modifier Table to determine the deflection modifier. Start at the 30-60 column, the Fokkers arc and shift left one column (the value of the AOM) to the 30 Line column. Cross index the 30 Line column with the VAO row of 10 and read the deflection modifier, -10. Cheers Andy |
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Messages In This Thread |
AOM modifier - drewshotsfan - 05-10-2014, 01:03 PM
RE: AOM modifier - Canvaschicken - 05-10-2014, 01:40 PM
RE: AOM modifier - drewshotsfan - 05-10-2014, 02:01 PM
RE: AOM modifier - Canvaschicken - 05-10-2014, 04:13 PM
RE: AOM modifier - drewshotsfan - 05-11-2014, 05:27 AM
RE: AOM modifier - admin - 05-11-2014, 01:36 PM
RE: AOM modifier - Canvaschicken - 05-12-2014, 07:07 AM
RE: AOM modifier - Ologotai - 05-12-2014 08:24 AM
RE: AOM modifier - admin - 05-12-2014, 10:48 AM
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