optional Rule 30.9 Burst Limitations - Printable Version +- Forums (http://warbirdsgscom.fatcow.com/forum) +-- Forum: My Category (/forumdisplay.php?fid=1) +--- Forum: Rules Questions (/forumdisplay.php?fid=4) +--- Thread: optional Rule 30.9 Burst Limitations (/showthread.php?tid=19) |
optional Rule 30.9 Burst Limitations - Canvaschicken - 05-16-2014 12:36 PM Hi Steve, under this rule it says a short burst for ¼ move or less and a normal burst for ½ move or greater. What about 1/3 of a move ? cheers Ross RE: optional Rule 30.9 Burst Limitations - admin - 05-16-2014 03:58 PM Hi Ross, A long bust is 4 seconds in duration, a normal burst is 2 seconds in duration and a short burst is 1 seconds. Each game turn is 4.5 seconds so the time for a short burst would be ¼ of 4.5 seconds and would take ¼ of the FP Move. It is a way of equating time and distance. Cheers, Steve RE: optional Rule 30.9 Burst Limitations - Canvaschicken - 05-17-2014 05:17 AM (05-16-2014 03:58 PM)admin Wrote: Hi Ross, Hi Steve, I think that you may have misunderstood my question. The question was - 1/3 lies between 1/4 and 1/2 but the rules describe what happens <=1/4 and >= 1/2 but not the bit in between. what happens at 1/3 of a move? Ross RE: optional Rule 30.9 Burst Limitations - admin - 05-17-2014 10:08 AM Hi Ross, Nothing in particular for shooting If you use 1/4 (since it is the minimum) to 1/3 of the FPMove you meet the short burst requirement, once you hit 1/2 you may use a Normal burst and all the FP Move you get the Long, gun jamming burst. The 1/3 gets on special treatment since it does not fit the burst duration. Hope I answered it, if not please let me know and I'll give it another go Cheers, Steve |